Chloroplast Games Framework
Assets.CGF.Systems.SampleScript Class Reference
Inheritance diagram for Assets.CGF.Systems.SampleScript:

Public Types

enum  Enumeration {
  Enumeration.None, Enumeration.Int, Enumeration.Float, Enumeration.Bool,
  Enumeration.Vector2, Enumeration.Vector3, Enumeration.Color, Enumeration.String,
  Enumeration.AnimationCurve, Enumeration.Object, Enumeration.FoldOut, Enumeration.List,
  Enumeration.Utilities, Enumeration.All
}
 

Public Attributes

int integer
 
int positiveInt = new int()
 
int negativeInt = new int()
 
int sliderInt = new int()
 
float minRangeFloat = new float()
 
float maxRangeFloat = new float()
 
float _float = new float()
 
float positiveFloat = new float()
 
float negativeFloat = new float()
 
float ceilFloat = new float()
 
float floorFloat = new float()
 
float roundedFloat = new float()
 
float sliderFloat = new float()
 
bool _bool = new bool()
 
Vector2 _vector2 = new Vector2()
 
Vector2 _positiveVector2 = new Vector2()
 
Vector2 _negativeVector2 = new Vector2()
 
Vector3 _vector3 = new Vector3()
 
Vector3 _positiveVector3 = new Vector3()
 
Vector3 _negativeVector3 = new Vector3()
 
Color _color = new Color()
 
string _text
 
AnimationCurve _animationCurve = new AnimationCurve()
 
GameObject _gameObject
 
Sprite _gameObjectSprite
 
MeshFilter _meshFilter
 
CardinalPoints _foldOutClass = new CardinalPoints()
 
List< CardinalPointscardinalPointsList = new List<CardinalPoints>()
 
List< int > intList = new List<int>()
 
string scenes
 
string _tag
 
int layer
 
string sortingLayer
 
Enumeration _enum
 

Member Enumeration Documentation

Enumerator
None 
Int 
Float 
Bool 
Vector2 
Vector3 
Color 
String 
AnimationCurve 
Object 
FoldOut 
List 
Utilities 
All 

Member Data Documentation

AnimationCurve Assets.CGF.Systems.SampleScript._animationCurve = new AnimationCurve()
bool Assets.CGF.Systems.SampleScript._bool = new bool()
Color Assets.CGF.Systems.SampleScript._color = new Color()
Enumeration Assets.CGF.Systems.SampleScript._enum
float Assets.CGF.Systems.SampleScript._float = new float()
CardinalPoints Assets.CGF.Systems.SampleScript._foldOutClass = new CardinalPoints()
GameObject Assets.CGF.Systems.SampleScript._gameObject
Sprite Assets.CGF.Systems.SampleScript._gameObjectSprite
MeshFilter Assets.CGF.Systems.SampleScript._meshFilter
Vector2 Assets.CGF.Systems.SampleScript._negativeVector2 = new Vector2()
Vector3 Assets.CGF.Systems.SampleScript._negativeVector3 = new Vector3()
Vector2 Assets.CGF.Systems.SampleScript._positiveVector2 = new Vector2()
Vector3 Assets.CGF.Systems.SampleScript._positiveVector3 = new Vector3()
string Assets.CGF.Systems.SampleScript._tag
string Assets.CGF.Systems.SampleScript._text
Vector2 Assets.CGF.Systems.SampleScript._vector2 = new Vector2()
Vector3 Assets.CGF.Systems.SampleScript._vector3 = new Vector3()
List<CardinalPoints> Assets.CGF.Systems.SampleScript.cardinalPointsList = new List<CardinalPoints>()
float Assets.CGF.Systems.SampleScript.ceilFloat = new float()
float Assets.CGF.Systems.SampleScript.floorFloat = new float()
int Assets.CGF.Systems.SampleScript.integer
List<int> Assets.CGF.Systems.SampleScript.intList = new List<int>()
int Assets.CGF.Systems.SampleScript.layer
float Assets.CGF.Systems.SampleScript.maxRangeFloat = new float()
float Assets.CGF.Systems.SampleScript.minRangeFloat = new float()
float Assets.CGF.Systems.SampleScript.negativeFloat = new float()
int Assets.CGF.Systems.SampleScript.negativeInt = new int()
float Assets.CGF.Systems.SampleScript.positiveFloat = new float()
int Assets.CGF.Systems.SampleScript.positiveInt = new int()
float Assets.CGF.Systems.SampleScript.roundedFloat = new float()
string Assets.CGF.Systems.SampleScript.scenes
float Assets.CGF.Systems.SampleScript.sliderFloat = new float()
int Assets.CGF.Systems.SampleScript.sliderInt = new int()
string Assets.CGF.Systems.SampleScript.sortingLayer

The documentation for this class was generated from the following file: