◆ CreateMesh()
| override void Dest.Modeling.Teapot.CreateMesh |
( |
| ) |
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virtual |
◆ GenerateNormals
| bool Dest.Modeling.Teapot.GenerateNormals = true |
◆ GenerateUVs
| bool Dest.Modeling.Teapot.GenerateUVs = true |
◆ Handle
| bool Dest.Modeling.Teapot.Handle = true |
◆ Lid
| bool Dest.Modeling.Teapot.Lid = true |
◆ Size
| float Dest.Modeling.Teapot.Size = 1.0f |
◆ Spoute
| bool Dest.Modeling.Teapot.Spoute = true |
◆ Tesselation
| int Dest.Modeling.Teapot.Tesselation = 8 |
The documentation for this class was generated from the following file:
- I:/repositorios/chloroplast games/cgf-submodule/Systems/Primitives/Teapot.cs