◆ CreateMesh()
| override void Dest.Modeling.Cone.CreateMesh |
( |
| ) |
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virtual |
◆ GenerateCaps
| bool Dest.Modeling.Cone.GenerateCaps = true |
◆ GenerateNormals
| bool Dest.Modeling.Cone.GenerateNormals = true |
◆ GenerateUVs
| bool Dest.Modeling.Cone.GenerateUVs = true |
◆ Height
| float Dest.Modeling.Cone.Height = 2f |
◆ Invert
| bool Dest.Modeling.Cone.Invert |
◆ Radius1
| float Dest.Modeling.Cone.Radius1 = .5f |
◆ Radius2
| float Dest.Modeling.Cone.Radius2 = 0f |
◆ Sides
| int Dest.Modeling.Cone.Sides = 30 |
The documentation for this class was generated from the following file:
- I:/repositorios/chloroplast games/cgf-submodule/Systems/Primitives/Cone.cs