CG Framework 0.1
Chloroplast Games Framework
CGFSpriteAtlasScriptable Class Reference
+ Inheritance diagram for CGFSpriteAtlasScriptable:

Properties

SpriteAtlas Master [get]
 
int MaxTargetWidth [get]
 
int MaxTargetHeigh [get]
 
bool AllowRotation [get]
 
bool TightPacking [get]
 
int Padding [get]
 
bool GenerateMipMaps [get]
 
bool SRGB [get]
 
FilterMode FilterMode [get]
 
List< CGFSpriteAtlasModelVariants [get]
 

Private Attributes

SpriteAtlas _master
 
int _maxTargetWidth
 
int _maxTargetHeigh
 
bool _allowRotation
 
bool _tightPacking
 
int _padding = 4
 
bool _generateMipMaps
 
bool _sRGB = true
 
FilterMode _filterMode = FilterMode.Bilinear
 
List< CGFSpriteAtlasModel_variants = new List<CGFSpriteAtlasModel>()
 

Member Data Documentation

◆ _allowRotation

bool CGFSpriteAtlasScriptable._allowRotation
private

◆ _filterMode

FilterMode CGFSpriteAtlasScriptable._filterMode = FilterMode.Bilinear
private

◆ _generateMipMaps

bool CGFSpriteAtlasScriptable._generateMipMaps
private

◆ _master

SpriteAtlas CGFSpriteAtlasScriptable._master
private

◆ _maxTargetHeigh

int CGFSpriteAtlasScriptable._maxTargetHeigh
private

◆ _maxTargetWidth

int CGFSpriteAtlasScriptable._maxTargetWidth
private

◆ _padding

int CGFSpriteAtlasScriptable._padding = 4
private

◆ _sRGB

bool CGFSpriteAtlasScriptable._sRGB = true
private

◆ _tightPacking

bool CGFSpriteAtlasScriptable._tightPacking
private

◆ _variants

List<CGFSpriteAtlasModel> CGFSpriteAtlasScriptable._variants = new List<CGFSpriteAtlasModel>()
private

Property Documentation

◆ AllowRotation

bool CGFSpriteAtlasScriptable.AllowRotation
get

◆ FilterMode

FilterMode CGFSpriteAtlasScriptable.FilterMode
get

◆ GenerateMipMaps

bool CGFSpriteAtlasScriptable.GenerateMipMaps
get

◆ Master

SpriteAtlas CGFSpriteAtlasScriptable.Master
get

◆ MaxTargetHeigh

int CGFSpriteAtlasScriptable.MaxTargetHeigh
get

◆ MaxTargetWidth

int CGFSpriteAtlasScriptable.MaxTargetWidth
get

◆ Padding

int CGFSpriteAtlasScriptable.Padding
get

◆ SRGB

bool CGFSpriteAtlasScriptable.SRGB
get

◆ TightPacking

bool CGFSpriteAtlasScriptable.TightPacking
get

◆ Variants

List<CGFSpriteAtlasModel> CGFSpriteAtlasScriptable.Variants
get

The documentation for this class was generated from the following file: