◆ CreateMesh()
| override void Dest.Modeling.Torus.CreateMesh |
( |
| ) |
|
|
virtual |
◆ GenerateNormals
| bool Dest.Modeling.Torus.GenerateNormals = true |
◆ GenerateUVs
| bool Dest.Modeling.Torus.GenerateUVs = true |
◆ Radius
| float Dest.Modeling.Torus.Radius = 1f |
◆ Tessellation
| int Dest.Modeling.Torus.Tessellation = 30 |
◆ Thickness
| float Dest.Modeling.Torus.Thickness = 0.3f |
The documentation for this class was generated from the following file:
- I:/repositorios/chloroplast games/cgf-submodule/Systems/Primitives/Torus.cs