◆ CreateMesh()
override void Dest.Modeling.Sphere.CreateMesh |
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| ) |
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virtual |
◆ GenerateNormals
bool Dest.Modeling.Sphere.GenerateNormals = true |
◆ GenerateUVs
bool Dest.Modeling.Sphere.GenerateUVs = true |
◆ Invert
bool Dest.Modeling.Sphere.Invert |
◆ Radius
float Dest.Modeling.Sphere.Radius = 1f |
◆ SlicesMaxAngle
float Dest.Modeling.Sphere.SlicesMaxAngle = 360f |
◆ StacksMaxAngle
float Dest.Modeling.Sphere.StacksMaxAngle = 180f |
◆ Tesselation
int Dest.Modeling.Sphere.Tesselation = 30 |
The documentation for this class was generated from the following file:
- I:/repositorios/chloroplast games/cgf-submodule/Systems/Primitives/Sphere.cs