CG Framework 0.1
Chloroplast Games Framework
Dest.Modeling.MeshGenerator Member List

This is the complete list of members for Dest.Modeling.MeshGenerator, including all inherited members.

CreateArrow(Directions direction, float lineLength, float lineThickness, float capLength, float capThickness, float capOverhang, bool generateNormals)Dest.Modeling.MeshGeneratorstatic
CreateBox(float sizeX, float sizeY, float sizeZ, bool generateNormals, bool generateUVs, bool invert)Dest.Modeling.MeshGeneratorstatic
CreateCone(float radius1, float radius2, float height, int sides, bool generateCaps, bool generateNormals, bool generateUVs, bool invert)Dest.Modeling.MeshGeneratorstatic
CreateCylinder(float radius, float height, int sides, bool generateCaps, bool generateNormals, bool generateUVs, bool invert)Dest.Modeling.MeshGeneratorstatic
CreateDisk(Directions direction, float radius, int sides, bool generateNormals, bool generateUVs)Dest.Modeling.MeshGeneratorstatic
CreateGengon(float radius, float height, int sides, bool generateCaps, bool generateNormals, bool generateUVs, bool invert)Dest.Modeling.MeshGeneratorstatic
CreateOutlinedBox(float sizeX, float sizeY, float sizeZ, float outline, bool generateNormals, bool generateUVs)Dest.Modeling.MeshGeneratorstatic
CreatePlane(Directions direction, float width, float height, int widthSegments, int heightSegments, bool generateNormals, bool generateUVs)Dest.Modeling.MeshGeneratorstatic
CreateQuad(Directions direction, float width, float height, bool generateNormals, bool generateUVs)Dest.Modeling.MeshGeneratorstatic
CreateSphere(float radius, int slices, int stacks, float slicesMaxAngle, float stacksMaxAngle, bool generateNormals, bool generateUVs, bool invert)Dest.Modeling.MeshGeneratorstatic
CreateTorus(float radius, float thickness, int slices, int sliceTessellation, bool generateNormals, bool generateUVs)Dest.Modeling.MeshGeneratorstatic
CreateTube(float outerRadius, float innerRadius, float height, int sides, bool generateNormals, bool generateUVs)Dest.Modeling.MeshGeneratorstatic
CreateWireBox(float sizeX, float sizeY, float sizeZ)Dest.Modeling.MeshGeneratorstatic
Directions enum nameDest.Modeling.MeshGenerator
Invert(Mesh m)Dest.Modeling.MeshGeneratorstatic