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CG Framework 0.1
Chloroplast Games Framework
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This is the complete list of members for Dest.Modeling.MeshGenerator, including all inherited members.
CreateArrow(Directions direction, float lineLength, float lineThickness, float capLength, float capThickness, float capOverhang, bool generateNormals) | Dest.Modeling.MeshGenerator | static |
CreateBox(float sizeX, float sizeY, float sizeZ, bool generateNormals, bool generateUVs, bool invert) | Dest.Modeling.MeshGenerator | static |
CreateCone(float radius1, float radius2, float height, int sides, bool generateCaps, bool generateNormals, bool generateUVs, bool invert) | Dest.Modeling.MeshGenerator | static |
CreateCylinder(float radius, float height, int sides, bool generateCaps, bool generateNormals, bool generateUVs, bool invert) | Dest.Modeling.MeshGenerator | static |
CreateDisk(Directions direction, float radius, int sides, bool generateNormals, bool generateUVs) | Dest.Modeling.MeshGenerator | static |
CreateGengon(float radius, float height, int sides, bool generateCaps, bool generateNormals, bool generateUVs, bool invert) | Dest.Modeling.MeshGenerator | static |
CreateOutlinedBox(float sizeX, float sizeY, float sizeZ, float outline, bool generateNormals, bool generateUVs) | Dest.Modeling.MeshGenerator | static |
CreatePlane(Directions direction, float width, float height, int widthSegments, int heightSegments, bool generateNormals, bool generateUVs) | Dest.Modeling.MeshGenerator | static |
CreateQuad(Directions direction, float width, float height, bool generateNormals, bool generateUVs) | Dest.Modeling.MeshGenerator | static |
CreateSphere(float radius, int slices, int stacks, float slicesMaxAngle, float stacksMaxAngle, bool generateNormals, bool generateUVs, bool invert) | Dest.Modeling.MeshGenerator | static |
CreateTorus(float radius, float thickness, int slices, int sliceTessellation, bool generateNormals, bool generateUVs) | Dest.Modeling.MeshGenerator | static |
CreateTube(float outerRadius, float innerRadius, float height, int sides, bool generateNormals, bool generateUVs) | Dest.Modeling.MeshGenerator | static |
CreateWireBox(float sizeX, float sizeY, float sizeZ) | Dest.Modeling.MeshGenerator | static |
Directions enum name | Dest.Modeling.MeshGenerator | |
Invert(Mesh m) | Dest.Modeling.MeshGenerator | static |