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static void | Invert (Mesh m) |
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static Mesh | CreatePlane (Directions direction, float width, float height, int widthSegments, int heightSegments, bool generateNormals, bool generateUVs) |
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static Mesh | CreateQuad (Directions direction, float width, float height, bool generateNormals, bool generateUVs) |
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static Mesh | CreateDisk (Directions direction, float radius, int sides, bool generateNormals, bool generateUVs) |
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static Mesh | CreateBox (float sizeX, float sizeY, float sizeZ, bool generateNormals, bool generateUVs, bool invert) |
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static Mesh | CreateWireBox (float sizeX, float sizeY, float sizeZ) |
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static Mesh | CreateOutlinedBox (float sizeX, float sizeY, float sizeZ, float outline, bool generateNormals, bool generateUVs) |
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static Mesh | CreateArrow (Directions direction, float lineLength, float lineThickness, float capLength, float capThickness, float capOverhang, bool generateNormals) |
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static Mesh | CreateCylinder (float radius, float height, int sides, bool generateCaps, bool generateNormals, bool generateUVs, bool invert) |
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static Mesh | CreateTube (float outerRadius, float innerRadius, float height, int sides, bool generateNormals, bool generateUVs) |
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static Mesh | CreateGengon (float radius, float height, int sides, bool generateCaps, bool generateNormals, bool generateUVs, bool invert) |
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static Mesh | CreateCone (float radius1, float radius2, float height, int sides, bool generateCaps, bool generateNormals, bool generateUVs, bool invert) |
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static Mesh | CreateSphere (float radius, int slices, int stacks, float slicesMaxAngle, float stacksMaxAngle, bool generateNormals, bool generateUVs, bool invert) |
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static Mesh | CreateTorus (float radius, float thickness, int slices, int sliceTessellation, bool generateNormals, bool generateUVs) |
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