Clase de Job.
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static Job | Make (IEnumerator coroutine) |
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static Job | Make (IEnumerator coroutine, bool shouldStart) |
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◆ Job() [1/2]
CGF.Systems.Job.Job |
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IEnumerator |
coroutine | ) |
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◆ Job() [2/2]
CGF.Systems.Job.Job |
( |
IEnumerator |
coroutine, |
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bool |
shouldStart |
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) |
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◆ AddChildJob()
void CGF.Systems.Job.AddChildJob |
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Job |
childJob | ) |
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◆ CreateAndAddChildJob()
Job CGF.Systems.Job.CreateAndAddChildJob |
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IEnumerator |
coroutine | ) |
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◆ DoWork()
IEnumerator CGF.Systems.Job.DoWork |
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| ) |
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private |
◆ Kill()
void CGF.Systems.Job.Kill |
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◆ Make() [1/2]
static Job CGF.Systems.Job.Make |
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IEnumerator |
coroutine | ) |
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static |
◆ Make() [2/2]
static Job CGF.Systems.Job.Make |
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IEnumerator |
coroutine, |
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bool |
shouldStart |
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) |
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static |
◆ Pause()
void CGF.Systems.Job.Pause |
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| ) |
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◆ Play()
void CGF.Systems.Job.Play |
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| ) |
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◆ RemoveChildJob()
void CGF.Systems.Job.RemoveChildJob |
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Job |
childJob | ) |
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◆ Restart()
void CGF.Systems.Job.Restart |
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| ) |
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◆ RunChildJobs()
IEnumerator CGF.Systems.Job.RunChildJobs |
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| ) |
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private |
◆ Start()
void CGF.Systems.Job.Start |
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◆ StartAsCoroutine()
IEnumerator CGF.Systems.Job.StartAsCoroutine |
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◆ _childJobStack
Stack<Job> CGF.Systems.Job._childJobStack |
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private |
◆ _coroutine
IEnumerator CGF.Systems.Job._coroutine |
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private |
◆ _jobWasKilled
bool CGF.Systems.Job._jobWasKilled |
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private |
◆ _paused
bool CGF.Systems.Job._paused |
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private |
◆ _running
bool CGF.Systems.Job._running |
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private |
◆ paused
bool CGF.Systems.Job.paused |
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get |
◆ running
bool CGF.Systems.Job.running |
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get |
◆ jobComplete
Action<bool> CGF.Systems.Job.jobComplete |
The documentation for this class was generated from the following file: