Clase de Job.
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| static Job | Make (IEnumerator coroutine) |
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| static Job | Make (IEnumerator coroutine, bool shouldStart) |
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◆ Job() [1/2]
| CGF.Systems.Job.Job |
( |
IEnumerator |
coroutine | ) |
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◆ Job() [2/2]
| CGF.Systems.Job.Job |
( |
IEnumerator |
coroutine, |
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bool |
shouldStart |
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) |
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◆ AddChildJob()
| void CGF.Systems.Job.AddChildJob |
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Job |
childJob | ) |
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◆ CreateAndAddChildJob()
| Job CGF.Systems.Job.CreateAndAddChildJob |
( |
IEnumerator |
coroutine | ) |
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◆ DoWork()
| IEnumerator CGF.Systems.Job.DoWork |
( |
| ) |
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private |
◆ Kill()
| void CGF.Systems.Job.Kill |
( |
| ) |
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◆ Make() [1/2]
| static Job CGF.Systems.Job.Make |
( |
IEnumerator |
coroutine | ) |
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static |
◆ Make() [2/2]
| static Job CGF.Systems.Job.Make |
( |
IEnumerator |
coroutine, |
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bool |
shouldStart |
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) |
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static |
◆ Pause()
| void CGF.Systems.Job.Pause |
( |
| ) |
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◆ Play()
| void CGF.Systems.Job.Play |
( |
| ) |
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◆ RemoveChildJob()
| void CGF.Systems.Job.RemoveChildJob |
( |
Job |
childJob | ) |
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◆ Restart()
| void CGF.Systems.Job.Restart |
( |
| ) |
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◆ RunChildJobs()
| IEnumerator CGF.Systems.Job.RunChildJobs |
( |
| ) |
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private |
◆ Start()
| void CGF.Systems.Job.Start |
( |
| ) |
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◆ StartAsCoroutine()
| IEnumerator CGF.Systems.Job.StartAsCoroutine |
( |
| ) |
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◆ _childJobStack
| Stack<Job> CGF.Systems.Job._childJobStack |
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private |
◆ _coroutine
| IEnumerator CGF.Systems.Job._coroutine |
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private |
◆ _jobWasKilled
| bool CGF.Systems.Job._jobWasKilled |
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private |
◆ _paused
| bool CGF.Systems.Job._paused |
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private |
◆ _running
| bool CGF.Systems.Job._running |
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private |
◆ paused
| bool CGF.Systems.Job.paused |
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get |
◆ running
| bool CGF.Systems.Job.running |
|
get |
◆ jobComplete
| Action<bool> CGF.Systems.Job.jobComplete |
The documentation for this class was generated from the following file: